ADS

AI Duty Solver

An answer to a question nobody asked. Can we make a Finite State automaton to just solve duties as a general problem? Very experimental for now.

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Duty Solver Multiplayer FSM

Overview

An attempt to solve a question nobody (but me) asked: Can I make a duty solver that plays nice with multiplayer and can quickly be prepped for a duty with sometimes zero work?

ADS introduces many new concepts on the backend in the finite state machine, such as the ghost system, with ghost clusters, retired ghost clusters, seek eagerness and more.

Please read the manual if one has been created, otherwise please wait for it.

Info

Multiplayer Ready

  • • Party-friendly design
  • • Minimal configuration
  • • Quick duty prep

Ghost System

  • • Ghost clusters
  • • Retired ghost clusters
  • • Seek eagerness

Key Features

Multiplayer Friendly

Designed to play nice with multiplayer content and party dynamics

Zero-Work Setup

Can be prepped for a duty with sometimes zero configuration required

Ghost System

Innovative finite state machine backend with ghost clusters and retired ghost clusters

Seek Eagerness

Advanced targeting and movement logic for efficient duty completion

FSM Backend

Built on a robust finite state machine architecture for reliable automation