An answer to a question nobody asked. Can we make a Finite State automaton to just solve duties as a general problem? Very experimental for now.
An attempt to solve a question nobody (but me) asked: Can I make a duty solver that plays nice with multiplayer and can quickly be prepped for a duty with sometimes zero work?
ADS introduces many new concepts on the backend in the finite state machine, such as the ghost system, with ghost clusters, retired ghost clusters, seek eagerness and more.
Please read the manual if one has been created, otherwise please wait for it.
Designed to play nice with multiplayer content and party dynamics
Can be prepped for a duty with sometimes zero configuration required
Innovative finite state machine backend with ghost clusters and retired ghost clusters
Advanced targeting and movement logic for efficient duty completion
Built on a robust finite state machine architecture for reliable automation